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Where Hollow Knight: Silksong DLC Could Go Next
In 2026, Team Cherry has remained quiet about exactly how Hollow Knight: Silksong will be supported after launch, but the studio's stated plan to keep expanding the game for years has left fans poring over the possibilities. Months after release, players have had time to finish their first playthroughs and begin asking a familiar question: will Silksong receive free updates, paid expansions, or both? The original Hollow Knight was famously supported with substantial DLC, and the sequel offers even more room to experiment. Here are some directions Team Cherry could take if additional content moves forward.

Returning to Hollownest
One of the most beloved surprises in video game history came from Pokémon Gold and Silver, when players returned to Kanto after completing Johto. A similar move in Silksong would be just as striking. Hornet was taken from Hollownest to the distant kingdom of Pharloom, and a post-game or DLC campaign could finally let her make the journey back. The base game includes a surprise connected to Act 3, but it does not send players to the original game's decaying kingdom. Team Cherry could revisit that location through a paid expansion or a free content drop, giving longtime fans the emotional payoff of seeing Hollownest again.

The Road Between Worlds 🗺️

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How to Get the Pale Nails Skill in Silksong Without Losing Your Mind
Let me paint you a picture.
It is 2026, and I just spent two hours bouncing around Pharloom like a sugar-fueled acrobat. My target? The Pale Nails Silk Skill. My problem? The game refused to put a neon sign over The Cradle, so I had to earn this shiny little murder projectile the hard way. If you want to avoid my exact brand of confusion, grab your needle and follow along.
What Exactly Is the Pale Nails Skill?
In Hollow Knight: Silksong, Silk Skills are Hornet's flashy special moves. They drain her Silk meter, which is also what she needs for healing, so spamming them is a great way to turn a bad fight into a funeral. The Pale Nails skill is one of the best chase tools in the game. It launches a projectile of three pale nails that actively seek out an enemy, which is perfect for those annoying mobile opponents who think they can backstep out of your range. Grand Mother Silk uses a very similar trick against you, and I can confirm it stings.

Where to Find Pale Nails
You will not find this skill in a cozy little shop. No, you have to go back to The Cradle, specifically the arena where you fought Grand Mother Silk at the end of Act 2. After the boss fight is over, climb back up to that arena and look for the boss's hand resting on top of a rock. It is a bit ominous, but that is Silksong for you. Interact with it and choose to Bind. Boom, Pale Nails is yours. This is also the final Silk Skill you need for the Woven achievement, so now you can flex that completionist progress.
How the Pale Nails Skill Actually Works

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Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location
I still remember the exact moment I stumbled into the Passing of the Age quest in Hollow Knight: Silksong. I was deep in the Putrified Ducts, roaming east of Fleatopia, when a faint golden glow caught my eye. At first I thought it was just another piece of environmental polish, but no—Hornet had found something much stranger. If you're like me and you want that secret ending and achievement, this guide will walk you through my own journey, step by step.

How I Triggered the Passing of the Age Quest
The trigger is shockingly easy to miss. From Fleatopia, I kept heading east until I found a route going upward. Wall jump was enough to reach a cliff, but when I looked up, there it was: a golden glow above me. I used the Silk Soar ability to enter the hidden opening. At the end of that tunnel, Hornet can inspect a golden tablet. The game asks if you want to promise the wish. Say yes, and the Passing of the Age quest officially begins.

If you miss that tablet, you could wander Pharloom for hours without ever understanding why Mister Mushroom never appears. Ask me how I know.
The Seven Mister Mushroom Locations
To complete the quest, I had to find Mister Mushroom in seven different locations. The game gives you riddles, not map markers. At each correct spot, I saw blue mushrooms with yellow circles on the ground. Then I played the Needolin, and Mister Mushroom popped out of the ground.
Here is the full list of locations and the clues that worked for me:

Order
Location
How I Found It

1
Moss Grotto
The spot between the bench and the snail shaman's home
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Why Silksong Hype Has Players Reconsidering Animal Well
Plenty of players have a weird relationship with Animal Well. It launched in 2024 as the debut title from Dunkey's Bigmode, the publisher created with a bold promise: only release good games. For a while, it was the indie Metroidvania everyone had to have an opinion about. But then the conversation moved on, as it always does. Now, in 2026, with Hollow Knight: Silksong hype once again turning every corner of the internet into a bug-infested fever dream, a strange side effect has appeared - unfinished Animal Well save files are calling back to their owners.

Let's be real - Hollow Knight: Silksong is an absurdly big deal for a game primarily made by four people, priced at twenty bucks, and belonging to the most stereotypically indie genre: the 2D Metroidvania. Every so often one of these explore-em-ups breaks out in a huge way, and the original Hollow Knight did exactly that in 2018, exploding on the Switch a full year after launch. Seven years later, the sequel is following the same outsized footsteps, even though 2024 belonged to Animal Well.
🎮 The Pressure Behind Animal Well
Part of what made Animal Well such a lightning rod was Dunkey's claim that he could pick winners because he plays a ton of games and knows what good looks like. That pitch sounded a little too simple to a lot of people, so the pressure was on. Then the reviews landed, and they were glowing. The game delivered, and Dunkey's talk was backed up.
đź§  When a Game Asks for Space

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How to Reach Heart of the Wild and Claim the Hunter's Heart in Silksong
Hornet's journey through Act 3 of Hollow Knight: Silksong is a hidden extra gameplay layer that only begins after players select a specific ending. Far from a simple epilogue, this route packs a surprising amount of story and combat, and one of its most demanding objectives is the Heart of the Wild quest. To claim the Hunter's Heart, Hornet must travel to the far east of the Far Fields region, a newly opened area that cannot be reached before Act 3 begins.
For players returning in 2026, the route can still catch veteran explorers off guard. Shortcuts that once made Hunter's March feel manageable are now sealed, and the area seems to remember Hornet's first visit all too well. The long way around is the name of the game, so players should prepare for a lengthy backtrack with a few extra enemies eager to interrupt the trip.
Act 3 Unlock and the Far Fields Route
The Heart of the Wild quest location is locked behind the Act 3 story progression. Once Hornet reaches the relevant point in the questline, the far east of the Far Fields opens up. The most reliable starting point is the Marrow. From there, players should enter Hunter's March through the only available entrance, because every shortcut is blocked.

The path pulls no punches on this second visit. In the first run, players may have relied on careful pogo timing, but this time Hornet has better tools. The Silk Soar skill can skip several troublesome spots, and a crest with a downward hit can turn the plunge attack into a reliable movement option. Don't sleep on the Silk Soar here—it is the key to reaching the eastern statues without losing too much health.
Crossing Hunter's March Without Shortcuts

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Silksong Act 2 Walkthrough: Grand Gate to Grand Mother Silk
Once Hornet puts the Last Judge down for a dirt nap at the end of Act 1, the camera swings up to the Citadel like a nosy neighbor craning over a fence. Act 2 of Hollow Knight: Silksong is where the training wheels come off, the map opens up, and players are handed a grappling hook with a cheerful good luck. This walkthrough covers the critical path through Act 2 in the current 2026 version of the game, from unlocking maps and grabbing abilities to collecting every piece of the Threefold Melody and finally facing the silk-spinning nightmare at the top of Pharloom.
Act 2, Part 1: Grand Gate, Underworks, and the Beat-Dropping Cogwork Dancers
After entering the Citadel, players find a fancy model machine that unlocks the Grand Gate map for a handful of Rosaries. Nothing says ancient kingdom like paying for GPS. Continuing right leads to an elevator that goes up, then throws a tantrum and crashes down into the Underworks. Classic Silksong hospitality.

In the Underworks, grab the local map, then climb up and out into the Choral Chambers. Another map machine awaits, because getting lost here is less a possibility and more a lifestyle. Along the way, Lace makes a cameo, but she is not ready to throw hands just yet. Eventually, players reach a bench under a hanging hook that will become important later. For now, rest those legs, then keep moving right past two oversized bruisers and into the Cogwork Dancers boss fight.

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Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route
In the damp, decaying alleys of Sinner’s Road, a strange little errand waits for any Hollow Knight: Silksong player brave enough to chat with two very hungry NPCs. Benjin and Crull have developed what can only be described as an enthusiastic taste for questionable cuisine, and they want Hornet to fetch ten fresh roach guts. Yes, roach guts. It might sound like a prank or a punishment, but this side quest is actually quick once the route is known—and it ends with a genuinely useful red tool. Time to knock this one out before the cockroaches get any ideas.

How to Start the Roach Guts Quest
First, a player needs to reach Sinner’s Road, which is accessible from the northeast area of Greymoor. From the Halfway Home tavern, Hornet must climb upward using platforms and the Swift Step ability. Swift Step is picked up at the Deep Docks, so anyone missing it should handle that first. The entrance to Sinner’s Road sits on the wall to the right after that vertical climb.
Once inside, the goal is to find the home of Benjin and Crull. Their little cabin is perched on the upper level of one of the central chambers, on the opposite side from Shakra and the Bench. Since Sinner’s Road loves to throw flying enemies and poisonous lakes at newcomers, unlocking the map and repairing the Bench before starting the quest is highly recommended. A few extra seconds of fast travel and healing will save a lot of heartbreak later.

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How to Unlock Silksong's Hidden Act 3 Without Missing 25% of the Game
Most players who roll credits in Hollow Knight: Silksong probably pat themselves on the back, believing they’ve seen everything Pharloom has to offer. Then the save file sits there, quietly judging them. The truth? They may have only finished about 75% of the game. Team Cherry tucked an entire Act 3 behind a chain of obscure chores, a few soul-collection errands, and one delightfully sneaky final choice. This guide breaks down the whole process, so nobody has to wander around Weavenest Atla wondering why the walls look so suspicious.
Act 3 Requirements
First things first: unlocking Act 3 is less about raw skill and more about not sprinting to the finish line like a startled Grub. A player needs to tick off a few boxes before the Caretaker even thinks about handing over the good stuff.

Wish upon a star (or several): Complete most, if not all, of the wishes available in Bone Bottom, Bellhart, and the Choral Chambers in the Citadel. Some of these only wake up after certain side quests progress, so a little backtracking is basically a personality trait here.

Flea market: No, not actual shopping. Hornet needs to round up enough fleas across the world for the caravan to haul itself over to the Putrified Ducts. She doesn’t need every single one, but a bit more than half keeps the wheels greased.

Lace, but make it dramatic: Defeat Lace in The Cradle. Fighting her won’t slam the door on Act 3—it actually swings it wide open.

Once those requirements are handled, the Caretaker at the first shrine stops being cryptic and finally offers the last wish: Silk and Soul.
Silk and Soul Wish

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How to Complete the Lost Merchant Quest in Hollow Knight: Silksong
Any Hollow Knight: Silksong fan worth their salt knows that exploration is the bread and butter of the game. But every so often, a side quest crops up that makes even the most seasoned players scratch their heads. Enter the Lost Merchant quest, where Jubilana decides to go walkabout for the second time. If you've already wrapped up the Balm for the Wounded quest, you might have noticed that her little shop in Songclave is looking, well, a bit lonely. Don't sweat it though — tracking her down is easier than you'd think, especially once you know where to look.

How to Start the Lost Merchant Quest
First things first — you can't just waltz into this quest cold. The Lost Merchant side quest only becomes available after completing the Balm for the Wounded quest. Once that's done and dusted, a new request will appear on the Wish Board in Songclave. Take a gander around town, and you'll quickly realize that Jubilana has pulled a disappearing act again. She's gone missing not once, but twice now, with her first vanishing act tied to the Wandering Merchant quest. This time around, it's up to you to play detective and bring her back home.

Here's the good news: you won't need to traverse half of Pharloom to find her. She's holed up in a sub-area of the Citadel called Memorium. That said, if you don't know the route, you could easily spend hours wandering around like a headless chicken.
How to Find Jubilana in Memorium
The route to Memorium starts by heading west from Songclave. Keep pushing through until you reach an area covered in grass with an opening in the ceiling. Here's the catch: you'll need the double jump ability — better known as the
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The Most Punishing Mechanics in Modern Hard Games
As of 2026, the conversation around difficult video games has only grown louder. Fans who grew up with the brutal NES era remember how challenging titles like Battletoads, Ninja Gaiden, and even Super Mario Bros. could be. Back then, that difficulty was often seen as a frustrating requirement rather than a selling point. Today, however, a hardcore group of players celebrates games that demand patience, precision, and resilience. Yet not every difficult mechanic feels fair. Some systems add challenge through risk and reward, while others seem needlessly rough. What makes a game hard but fair? Why do certain design choices push players away instead of pulling them deeper into the experience?

The modern hard game owes much of its identity to Demon's Souls. FromSoftware's action RPG did not invent difficulty, but it reframed it. The most infamous mechanic is the loss of progress upon death. Defeating enemies grants Souls, which can be used for leveling up or buying items. When a player dies, those Souls remain at the death spot. If the player dies again before reclaiming them, the currency vanishes forever. This loop creates a powerful emotional pull. Spending hours grinding only to lose everything can be disheartening, but for others, that risk-reward trial is invigorating. The 2020 remake made the experience slightly more accessible, yet the core tension remains.
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